Cognitive Mapping and Radio Drama by Alan Beck - Consciousness, Literature and the Arts, Volume 1 Number 2, July 2000

also at http://blackboard.lincoln.ac.uk/bbcswebdav/users/dmeyerdinkgrafe/archive/cog.html


Glossary

Aurality (radio):

(author's term) Part of core theory for radio. 'Aurality', matches film's 'specularity'. It has three aspects: the 'listening-to-ness' of radio reception, the 'heard-of-ness' of the broadcast speaker and other sound events on radio, and listening in itself.

Domain (radio):

(author's term) Term for each of the different categories of sound on radio which are key organisers of both form and content: the vocal, sound effects, atmoses or different conditions of ambience, music, noises from nonsentient objects, silences.

Extra-radio world:

(author's term) The world to which listeners have access through production and broadcast. This is the equivalent of film's 'pro-filmic event' and the 'extra-cinematic world'. See referentiality.

'Mise en scène' (adapted from film and stage scenography):

Locations, spaces and perspectives for all genres of radio, but also including style and mode (as realism, non-realism, etc.). For radio drama, this involves representation of the play scene, its composition, 'set dressing' and perspective, and the characters' behaviour in that environment and style.

See also 'mise-en-scène' - representation of the play scene, locations, spaces and perspectives (RADIO DRAMA SITE)

Referentiality:

(Fiction) The act of making reference to an extraneous world believed to exist independently outside the realm of the fiction. The reader 'concretizes' the text in his or her mind and this is the final stage of the text's reception.

(Language) The relationship between language and what it designates - non-linguistic reality (objects, events, actions, qualities).

Standard production:

(author's term) Convention-bound radio drama directing style with limited use of radio's features. It successfully enables budget-controlled studio production: linear continuity of plot, dialogue- and protagonist-dominated, dialogue mostly in positions two and three, and strictly foregrounded above SFXs. Overall, a much plainer style - neutral acoustic or near-neutral (living-room) is common.

See Standard production (predominant style in realist radio plays) on RADIO DRAMA SITE

  SECTION 1 - Introduction - Way-finding  SECTION 2 - Previous discussions
 SECTION 3 - Cognitive mapping  SECTION 4 - Referentiality
 SECTION 5 - Phenomenology, Reception theory  SECTION 6 - Perspective
 SECTION 7 - Way-finding in radio drama  SECTION 8 - Problems with radio reception theory
 SECTION 9 - Listener positioning  SECTION 10 - Objects in outline Gestalts
 SECTION 11 - Cognitive mapping in the radio studio  SECTION 12 - Final remarks
 Glossary  Notes
 Works sited - bibliography  Welcome Page for 'Cognitive Mapping'

 

 

 

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