Naming of a character to let the listener know who is who and to avoid confusion

 Essential to let the listener know who is in the scene.

There are particular techniques of flagging characters' names.

 Character must be named as soon as possible when they make their entrance.
That character name has to be reinforced by further naming.
 How many characters in the scene? How many events in the scene? This can get complicated.
 Adapting stage plays (such as Shakespeare) - difficulty if there are a number of characters on stage at the same time - Adaptations - a novel, stage play, or film or other text as source
 Adapting stage plays - often necessary to make additions to script, to ensure more naming (for clarity and reinforcing).
 Danger of 'clustering' - one character is not clearly distinguished from another because the actors' voices are too similar. A problem of poor casting, and then of poor directing. Solution - change one actor's dialect.
 SCRIPTING - enforce more important position of the main character - Protagonist-dominated (play's main character most important for plot)

when the character is to be named as he or she make their entrance. And when that name will next be reinforced. It then depends on how many are in the scene, how complicated is the plot action and what the sequence of plot events are. It may be necessary to distinguish characters if their voices are somewhat similar. In adapting stage plays, it is necessary to insert names. The protagonist, and there is usually a strong protagonist, also requires flagging by name.

Gordon Lea 57
It is not always easy for the listener to remember who is who. The author should arrange from time to time that characters are addressed by name, so that, if the listener's memory should weaken, it is given opportunities of being refreshed and of correlating voice and character.


Assignment on naming
Collect examples under various categories.



 CONTINUING THROUGH THE SITE:    to         record 'umms' from all the characters to store

Production issues in detail


  record 'umms' from all the characters to store

    scene structure

  dialogue is more than words

      SOUND BOX - production sound effects archive

 atmos and soundscapes

  double frame - triple frame


 underscoring music - fighting the dialogue

   'moving camera' technique



 'Will you turn that music down!'

18-second rule 
  drop-ins   sound pictures

 number the scenes carefully with a system  voice in the mind = interiorizing

 time-space rule or jump cut






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